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1. Sticky:Dev Blog: Balance Changes Coming In Scylla - in EVE Information Portal [original thread]
Esme Moya Mencken wrote: "Warp speed" is the reason people were concerned about BC/BS viability? I have never heard that before, from anyone, anywhere. Sure, they're slow in warp...but that is certainly not the primary reason they're underutil...
- by Halycon Gamma - at 2015.02.27 16:52:17
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2. Sticky:Dev Blog: Balance Changes Coming In Scylla - in EVE Information Portal [original thread]
What exactly do the colors for the lines mean in that damage graph? I ask because knowing may remove some of the doubts I have over the assumption that overall damage number is relevant when discussing Battleships. For instance, how much of that d...
- by Halycon Gamma - at 2015.02.27 15:42:29
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3. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
If my back of the envelope math is right(Which it probably isn't) at 22 cents US CCP has to sell 90 frigate paint jobs to make make 1 Plex. Or $19.95. Which makes it cost 8.3 mil isk a pop. Now, CCP probably will sell 90 paint jobs starting out....
- by Halycon Gamma - at 2014.03.07 18:43:00
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4. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
On the rare times I post I normally try to be supportive and nice about some of the things you guys at CCP do. Constructive criticism being better than just criticism. So we'll start with that. Ship painting is a good idea! There, now that that'...
- by Halycon Gamma - at 2014.03.07 09:16:00
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5. Sticky:Dev Blog: Operation Spectre - Event Breakdown and FAQ - in EVE Information Portal [original thread]
For an earlier question, I am fine handpicked FCs being read in ahead of time to actually run player fleets for live events. Have them fax you an NDA or whatever to cover not giving anything away, and then bring them in early in the process of set...
- by Halycon Gamma - at 2013.11.14 12:00:00
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6. Sticky:Dev Blog: Rebalancing and Renaming Industrials - in EVE Information Portal [original thread]
I protest that the Badger Mk II didn't swap names with the Badger, with the current Badger renamed to Honey Badger.
- by Halycon Gamma - at 2013.07.16 17:15:00
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7. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Not wanting to use the leftover 4 haulers is quite a bit different from not knowing what to do with the primary ones. We know that we were very unhappy with their balance, especially in light of the skill requirement changes, ...
- by Halycon Gamma - at 2013.06.21 13:56:00
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8. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: CCP Rise wrote: These ships mostly just carry stuff around for cheap, that's what they do. so is this, essentially, the answer to my t1 indy ship vs orca question? they all suck have no attractive qualities in compari...
- by Halycon Gamma - at 2013.06.21 06:55:00
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9. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Currently, when I want to move low m3 high value goods, it's in either a blockade runner or a frigate. Gate camps pretty much dictate that anything slower than that, no matter how much I tank it, is going to die. Align time and sig radius is a hau...
- by Halycon Gamma - at 2013.06.21 04:19:00
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10. Sticky:New Dev Blog: Carebearing 2.0 - in EVE Information Portal [original thread]
Whenever CCP goes back to the Jesus Expansion mentality, and we all know its going to happen sooner or later, the very first thing better be the Nullsec Industry Expansion[tm]. Since what little of it that exists just got wiped out.
- by Halycon Gamma - at 2012.04.10 19:10:00
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11. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
General Abrams wrote: I was very excited to see CCP Finally look into the War Dec Mechanics. Kill and War Reports = Win; Making Wars stick with the Decced Corp = Win; Having a proper Surrender & Negotiation via Peace contract = Win; Allowi...
- by Halycon Gamma - at 2012.04.04 06:19:00
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12. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
ChickenandWatermelon wrote: KanashiiKami wrote: KanashiiKami wrote: stuff no comments on the above? or its too radical a change? I haven't had time to give it a good read over. However, i believe Inferno is too close for CCP to rew...
- by Halycon Gamma - at 2012.03.30 23:51:00
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13. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
gfldex wrote: Halycon Gamma wrote: Nullsec and Lowsec account for 23% of all accounts in EvE. So says what passes for QEN these days. So if every nullsec and lowsec character had an alt dedicated to highsec, you'd get 43% of all players. ...
- by Halycon Gamma - at 2012.03.30 15:15:00
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14. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
gfldex wrote: Indahmawar Fazmarai wrote: You know that the biggest single faucet in the game are rewards/bounties, do you? Just nobody makes a "mission runner/ratter hall of fame" accounting for NPC destroyed, rewards collected and so. Yo...
- by Halycon Gamma - at 2012.03.30 14:49:00
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15. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Nohb Oddy wrote: Halycon Gamma wrote: They did train PVP skills. I dare the average combat player to engage them in market combat. ... They don't bring market PVP to you. I hope you see where you just proved yourself wrong. That is, unless...
- by Halycon Gamma - at 2012.03.30 11:38:00
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16. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
So, question. If my corp is in an Alliance A, then Alliance B wardecs them, and my corp decides Alliance A are some evil people and it's going to take its resources and join Alliance B. Does that mean since the new and improved space aids follow...
- by Halycon Gamma - at 2012.03.30 10:32:00
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17. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Pinky Denmark wrote: This is the Red vs Blue future: One of them attacks a 1 man corporation called "Scapegoat" - pays the 50m The "Scapegoat" corporation hires the other alliance as a merc for a 1-time fee of 0 or 1 isk I guess it's 50m more ...
- by Halycon Gamma - at 2012.03.30 10:22:00
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18. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Karim alRashid wrote: Dear hi-sec industrialists, miners, mission/incursion runners, traders, etc. You are not supposed to leave yourself defenseless in this game. Hire someone to protect you. Train some combat skills. Get combat pilots in you...
- by Halycon Gamma - at 2012.03.30 09:10:00
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19. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Severian Carnifex wrote: The main problem is that 95% of players don't even read this forums. But when you release this very stupid thing, you will see riots and/or quitting once again. I didn't know that CCP likes riots and loosing money. Bu...
- by Halycon Gamma - at 2012.03.30 08:25:00
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20. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Sizeof Void wrote: This is so LOL! The majority of the Eve player base lives in high sec, in small corporations, and are obviously not so interested in 23.5/7 non-consensual PVP (if they were, they would be located in lo/null sec or WH space)...
- by Halycon Gamma - at 2012.03.30 06:48:00
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